the more shit there is in a galaxy, the more the game can eventually lagHi guys, I have never played a hyperlane game because I feel restricted, but with the upcoming changes I might have to get used to it. My megathread post Part 1 Part 2. It's the processor. 6 to 45 FPS. Beyond that a faster processor is really all you can do. Wormholes and gateways have been reported to cause lag due to complex AI pathing issues. NFL. Stellaris 50348 Bug Reports 30675 Suggestions. And when you enter a hyperlane, the fleet's location changes to "in FTL". ---Choose to close or change the original job assignment system to increase the late game speed a little. All the other games I have run at the same speed or faster, but stellaris is 10x slower. Game slows down by late game but it's reasonable, at least with my Ryzen 5. 3. Causing a constant slowdown instead of a spike lagg. Performance is also improved proportionately. When i restarted my PC and loaded a save speed went back to fast again. Description. . 5 years due to frustration of a terrbly slow endgame on any size larger galaxy than small. SPOILER: 3. The main thing that causes lag is apparently pops. 3. 1 AngrySayian • 1 yr. If the game is nearly unplayable for you a short way in then your particular issue is not related to the late game lag. 25x , playing on smaller galaxy sizes, and tweaking the pop growth curve settings to make pop growth slower. Causing a constant slowdown instead of a spike lagg. If you have struggled through the pain, you will know this all to well. RULE 5: A photo of a tweet proving this is true. Put game speed down from faster or fastest to just normal in late game mostly it runs bit smoother then. The number of pops rises as the game goes on, which is one of the things that causes the lag to get worse. Stellaris uses only one core and isn't multi-level enabled. 25x , playing on smaller galaxy sizes, and tweaking the pop growth curve settings to make pop growth slower. Not. Heavy use of both trading and gateway space station is also a recipe for maxing out CPU main thread's processing time. Wheter the engine is 32 or 64 bit has little to no effect on performance of this game. You can tie the FPS to the refresh rate but double it or half it. Some of the causes of fleet selection lag, and how to deal with them. SPOILER: 3. it mostly struck when the game had gone to long which was pretty common for me because i like long games. Best thing i did to combat late game lag was get a mod that wont allow AI habitats. And it's not just happening to people with older machines. set habitable planets to the lowest setting, since lag primarily comes from pops. Stellaris is not a static game; it is ever-evolving, and every DLC release adds more complexity. In general performance slows down a good bit after 2375, so if you stick with default, you may never actually see endgame because you quit after it slows down. The main culprit for lag in stellaris is pops, you can fix this by reducing planets to 0. I love Stellaris, it's one of the best space 4X games I've ever played but since the Megacorps update the end game has become unplayable for a large portion of the player base. Even if you play on highest difficulty possible, lategame AI is still incredibly weak. 4 game version? Yep, been dealing with this as well (modded to elaborate). King-Kebab • Rogue Servitor • 6 yr. Jump to latest Follow Reply. 9. When the open beta branch goes live, you can opt-in to the beta by right-clicking Stellaris, click Properties, Beta tab, and choose “Stellaris_test” from the drop. The problem is fairly regular for me in the late game. The trick is that the game crashes between 2300 - 2400 and corrupts its saves so you can't even transfer your save to another platform. Stellaris Stuttering p2. This is a representation of time internal. Obviously xeno-compatibility would also compound on top of this. ago. Hard for me to gauge though, it was never really that bad for me, noticeable but entirely bearable. #9. A bit late here OP but to be perfectly honest, you've got way too many mods going on there! Some of the mods overlap, some cause lag regardless and some are incompatible. Zane87 Sep 5, 2020 @ 4:54am. Freud Apr 14, 2017 @ 1:50pm. I heard a major cause of late game lag is all the different species. Actually your CPU is not good enough to run this game without lag regardless of what you might think. I barely ever make it into the late game of Stellaris, because by that point my game is running at 1 day per 2 seconds, and sometimes 10 second freeze between months. ago. The problem was improved somewhat in the current patch, and the new beta, whenever it launches, should help even more. Limit the FPS to obtain the "no-tearing" effect without the lag. Turns out, it's because of more free jobs! 2. Aug 16, 2021. What and why cancerous fleet lag you might be wondering. I already had the standard Stellaris late-game lag, but under 2. Late game lag is horrible. Hi, folks! I have a 12900k processor with liquid cooling, and even THEN I find that late game pop lag to be unacceptable, and that a setting that defaults to "on"(that is unchangeable mid game) that nerfs pop growth into the dirt after 1-2k, is completely unacceptable. A major task for the late game is to prepare for the end-game crisis. Having lots of small sectors should help with the lag. It's recently been discovered that it's the available jobs that cause slowness. Well first you may want to ensure you have Xeno-compatibility set to “off” before starting any game. You would probably need a NASA Supercomputer to not get late game lag. The only other options are to either reduce the map size, reduce the habitable worlds, reduce hyper-lane density, or reduce the number of starting AI empires. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Compard to mid-game that is - not compared to pre 2. Aside from lowering habitable planets and galaxy size I have found the biggest improvement to be turning off gateways, wormholes, and the lcluster. With these changes alone I managed to get +30 fps even with a heavly modded game in late game. 35 or 0. So I’ve played about 10-12 games now late into 2500-2600. I always found that game difficulty tends to buff early game AI, not late game. Logic Growth Scaling – 1. Perhaps they try and find optimal routes more than they should? Whatever the case, it seems all but certain that gateways are the cause of the extreme late game stutters in 2. If you have a problem PM a moderator. Fubarp • 2 yr. And are they big blobs? Sector AIs are known to cause lag mid to late game. I imagine this may be an issue late, LATE game, but even then, considering what is going on in this game versus Stellaris. 3. 2, the maximum number of pops a planet can house was 25, and these planets were rare. The way you fix the lag is by going to steam, right-clicking the game, selecting “properties”, and disabling “game theatre” and “steam overlay”. Limit the FPS to obtain the "no-tearing" effect without the lag. But its a pop thing even though lately its a lot better. #3. 5 seconds and lag again for . I really would appreciate if someone could help me to reduce the lag. This is caused by high pop counts, among other things. I have a pretty good PC that runs the game fine even by late game, but I've noticed that having a very large number of ships selected, even if only in 10 or so distinct fleets. Even if I change the display to windowed, it freezes so badly, it produces two windows. 0 coins. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?And since this is the case, it likely means they are the cause. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. Best thing i did to combat late game lag was get a mod that wont allow AI habitats. 0. I run the game at 120+ FPS, I have very little lag even late game on. Piracy is the sum total of all trade, all protection value, and all escorts all across your entire empire. Friggin_Grease • 1 yr. Mods really can cause alot of lag. I've found, with default growth settings, this is already enough for most games to reach the vanilla end date without pop growth tanking anywhere near as much as it does now by the mid/late game. The early game is fine. For example, selecting a 6/7 battleship. However, unless you turn the planet spawn rate down, the overall number of potential colonies will be higher, leading to more lag in the late game when empires have expanded. 2. Stellaris installed on SSD I've been playing with an 800 star game, without issue, until extremely late game (repeatable research is either nearing X or actually reached X). Game is paused during demo, outliner sections are collapsed and outliner update rate is. I consider myself a bit of an avid player to Stellaris, and while no where near as devout as some people here on the forum, I've considered Paradox a pretty cool company to look for interesting games since Majesty, the original. disable guaranteed habitable worlds, for the same reasons as above. The biggest remaining late game Performance killer is caused by free jobs. how do I beat endgame lag?Can cause significant lag in the mid-late game; Increased number of species; The benefits are not as immediately impactful as other ascension perks; Not recommended for players with lower-end systems;. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 6 late game! Of course, that may depend on the machine and game settings. Is there a way to fix or help with late game lag? Its completely unbearable :The end game crisis did not even started and my empire+my allies are super advanced, makes sense that the xbox is struggling with the amount of planets and stations. Pop calculations are the biggest lag cause in stellaris, hence paradox made it a monthly calculation to try to minimize the lag. I upgraded to a Ryzen 5 3600 a few months ago and since then even. I believe this is what causes the lag, as in recent games I now take the time to clean the fleet manager every once in a while (it is a real hassle to delete empty "New Fleet") and this has significantly reduced the late game lag that I had. 6 playthrough in the new patch, the game got catastrophically slow. 5 seconds. straga27. Reply. 2. This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. This allows Stellaris to still simulate the growth of resources of late game empires, but allows the system to reduce the calculations required when each empire has over 1000+ Downsides The biggest downside is variety - if not adjusted or limited, colonies could end up being limited in number of different pops. This is shown with the 00 performance mod, which is often recommended. Calculating and comparing weights for both jobs: the job you are looking for and the job the current employed pop. McFishTheFish • 2 mo. 2400 is the default endgame, and 2400 is the point where lag really hits. 2 - 2. This is especially common in empires where crime/deviancy is a problem. 4 PATCH NOTES. And yes, always turn off Xeno-Compatibility as it is one of the number one causes of late game lag. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). Part of the equation really is that Stellaris is pretty CPU hungry and probably always will be. 7 (ea03) which causes game to crash about 55 minutes after start of play. the games #1 reason for lag is the internal ai trying to calculate stuff for pops and if you have, say for example, 4k pops. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. The biggest fleet I have is like 8K, and the whole galaxy still hasn't been taken, but my computer slows down so much. Those last 3 are the most important settings. Its really bad in multiplayer. I managed to reduce lag by reducing the number of *habitable planets* and *primitives* to x0. Small map size is better. I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. If you have something like that, breaking a big sector into smaller sectors is recommended until it gets patched. Like seriously, its been what? YEARS after release and I've YET to freaking finish ANY of the games I startup in because either the game lags to high heaven to hte point where I've YET to even experience a crisis in the game despite having a gaming rig that should play MOST modern games easy. 3 update improved game performance a lot, couldn’t keep up at fastest for the first 50-100 years of the game but now there’s so much lag and it constantly freezes for a few seconds it takes forever to get anywhere in the game. The only way the game ends is if the player actively decides to end the game by conquering the whole galaxy. Also had's mod won't reduce unemployment in end-game, which itself can lag up the game some, no matter what. Then, I wrote down what date the in-game calendar advanced to. 0 to reduce the number of pops in a game and to reduce pop growth which were the main causes of lag, so isn't really as noticeable anymore if you keep the pop growth settings unchanged and number of AI empires not in excessive levels. Though it pushes the calculation bottleneck in Stellaris out a bit, it doesn't prevent the bottleneck itself, so your late game will be just as bad as without the mod. For me forcing V Sync through nvidia control panel fixed the issue and the game is buttery smooth aside from late-game lag. The most important addition is of course better optimisation, so that the endgame doesnt slow to a crawl. $20 says it won't fix the late-game lag. 77 Badges. Less stars. 1. I don’t notice my game slowing down that much in the late game and my cpu is an i7-4790k and have 12gb ram with a gtx980. IMO the game is pretty much unplayable past 100 years at the moment. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Reducing the number of pops in the galaxy reduces the number of calculations the game hss to run each month, whicj in turn reduces the lag. which show the pop's reaction to transitions between some states. Azunai Aug 25, 2018 @ 7:20am. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". (My post keeps getting flagged as spam/inappropriate, hence short message) HWMonitor is after 20 minutes of gameplay at fastest speed. Agreed. This should be standard in any player, sorry Gamer™ toolbox. Fix. A lot of people are voicing their dislike of the slow pop growth in the lategame, although that was the intended design in order to reduce lag and micromanagement. 4, to address the performance issue that appeared for many of you with Tuesday's 3. As a result, the number of. I have a high end gaming computer and the interface is responsive, but the fastest time setting has slowed down all the way to 1 day per 2 seconds. Hearts of iron is shameful at current state. Frame world late game causes mega lag problems due it's gigantic population and job creating abilities based on said population. Summary: 2. The limitation is the game engine. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Sports. With zero min/maxing the tech tree should not be completed within 120 years, and the 'late game' economy should not result in. 3. , and factions the galaxy got the better performance gets. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. It's the thousands of ships all over the galaxy, each having data about it being updated 24 times a day. 09MHz (slightly overclocked) on a ROG Maximus VIII. All of the content is packed into the survey-expand stage of the game, and once you're out of that, nothing. I've been playing this game for quite a while, nearly have the galaxy conquered and I have fleet power…As with hoi4 late game lag, just force limit something. 7 (b1a8) and 2. This provides a big improvement performance to game load times due to how PhysFS (a library the game uses) loads files, it also helps with in game performance but load times are the big part. 7 update, but when I loaded a late-game 2. (I've simmed many observer games and they all lag to hell in the late game), but nothing noteworthy. My Ryzen 2700X is barely at 60-70% on main core, and the remaining 7-cores are sleeping at around 30%. My 'good PC' can't handle the late game anymore. I am having heavy lag in late game. In late game the time advancement may slow down a bit sometimes, but not the fps. 3. Less pops means less of that as well, which is what EDAI provides some of for late-game. the main reason for lag in end game is the internal ai trying to calculate too much stuff. Video capture demo'ing issue in both icons as well as mouseover tooltips attached. The further into a save you get you will start to experience something known as late game lag. anyone have something simular/a fix?16GB here. By the time 2250 rolls around the lag is so bad I'm getting 1 day passing every 2-3. Simply disabling ship rendering completely is a quick way to eliminate all this lag. Kill them all, to free your cpu. 25) Abandoned Gateways: x1 (to speed-up travel times a bit, I'd prefer x0. I can run the game well enough into late game on small galaxies with my 9-year-old i5 2500k. Struggling with late game. There's plenty of hard-code processing of pops happening, other than just weight block evaluations for job suitability. 2 is about half as fast (twice as bad) as previous versions. Don't get me wrong, i'm not suggesting you "get a better PC" and i think no PC will be good enough to handle late game Stellaris with maxed everything without lag, but you're comparing apples and oranges here. So i own stellaris since 2017 but i never played it for too long because i just dont enjoy small maps i was usually playing 2000 star galaxy with more than 40 AI empires and the game started to lag very badly after 2400 (I also like to play all the way to 3000). It's gonna depend on your comp specs of course somewhat, but yes late game is significantly better than it was. Its about pops (not just yours, all the pops in the galaxy). The best thing to reduce the current late game lag in 2. Apparently, the problem is caused by trade collection and trade protection being calculated every day instead of something more sensible like monthly (if you hover over the window displaying your trade routes, you can see the numbers changing daily). 5GHz processor, eight gigs of RAM. I was getting really tired of in-game lag on my 6-year old computer. Xeno Compatibility is always banned by mod just for this. population before lagg starts. Some mods can absolutely kill your game. I consider myself a bit of an avid player to Stellaris, and while no where near as devout as some people here on the forum, I've considered Paradox a pretty cool company to look for interesting games since Majesty, the original. 1. And Stellaris is not a RAM heavy game to begin with. I know you can't make people pay for performance improvements (I think. I was just worried that I had something wrong with it. In the case of Stellaris it's the steady increase in POPs that usually nukes the game speed, with every individual POP taking its toll on the processor. Obviously xeno-compatibility would also compound on top of this. I prefer 2. What usually causes me to end a game is the cripplingly bad lag that tends to set in in late game which makes playing more of a chore than a fun game #14. To fix Stellaris late game there need to be goals to work towards which naturally tend to end in a resolved-game state. 1. So that means turning down the habitable world, primitives, and going for smaller galaxy sizes and lower empire count helps mitigate lag in the late game. It didn't work immediately, but within a few game months, reset beautifully lag appears to be gone. As it stands right now - just as game become really GRAND - with huge fleets, empires and stuff, it becomes unplayable. In late game with large modded stacks rendering individual ships themselves generates a lot of both frame time and render time. So you want to reduce those. . Very easy to validate on your PC. Apr 19, 2021. 5 habitable planets (I don't like playing with any more than that because of micromanagement). As far as my system goes:I guess it makes sense considering strategy games have to deal with a lot more elements compared to the average FPS. Hopefully Paradox will require all mods to be distributed zipped at some point. if you are used old saved data they always say to start out fresh as updates between patches can cause unintended problems that being said your main problem is your galaxy setup the game has a bit of an issue with the ai trying to calculate a metric fuck ton of stuff i. Also don't make HUGE sectors. Its a known issue with the game, which is why there are population controls in the game settings (Logistic Growth Ceiling and Growth Required Scaling) as well as the ability to turn off the Xeno-Compatibility ascension perk (which causes even more. My testing showed that to launch a multiplayer game, you must, at a minimum, have an internet connection to launch. Video capture demo'ing issue in both icons as well as mouseover tooltips attached. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. ago. So I removed almost every species trait from the game. Like seriously, I would have arorund 500. I can't remember, but late game Stellaris frametimes are all over the place, so you don't want that either. You’ll see a huge improvement. Reduce galaxy size - smaller galaxy, less room for pops Reduce number of AI empires - less people making peopleHey everyone, so anybody who's played a game a bit longer will surely have noticed that on larger maps the game slows down to a crawl, due to most of the. /topic I have a decent PC, a 3. 10 and I let the game run at maximum speed for 1 real life minute without touching the mouse or keyboard. 2 - It seems like the devs had a problem with words being able to generate pops linearly into the late game allowing you to quickly fill up many worlds with the overflow of your entire empire backing you up. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. Late game stellaris is a chaotic place, full of lag. Jobs are what cause lags, not pops per se, as it all comes to number of calculations. play a genocidal empire and literally purge the lagA large galaxy with few empires will probably take longer to become laggy as with less players, colonies (the major source of pop-induced lag) will be created slower. 0 logarithmic to keep biological competitive with machines, but then a healthy scaling bonus like 0. I noticed that in late game, theres a dramatic slow down which seems to be from gateways and l-gates. I played a xeno compatibility/bio ascension game just a few days ago and had over 100 worlds. Stellaris Real-time strategy Strategy video game Gaming. What PC do you have now? Stellaris is a resident sleeper when it comes to using full potential of your hardware resources. Late game lag is associated with the calculations of population attributes and I have noticed some lag rates associated with mercenary fleet reinforcements. All of those bypasses cause such havoc during big wars with all or the calcs to determine fleet pathing. I thought it was just the planets having higher quality graphics or something - hence, more GPU power needed. Any thoughts?My late game in 2450 plays like fast on the fastest setting, and my processor is maxed out at that point. Let’s address the elephant in the room before moving on with the ranking. You would probably need a NASA Supercomputer to not get late game lag. 6 playthrough in the new patch, the game got catastrophically slow. If I zoom in and look at a reasonable area, my FPS will drop to 35ish. Each wardec battle lands thousands of ships on each side (their vassals and my vassals included) and the game slows to a crawl. The objective behind the changes introduced in the 3. Edit: lag isolated to. the fastest supercomputer on the planet could not run this game smoothly. FPS increases but there is every 3 seconds something like 2 sec "freeze" Deeper into the game it gets worse and worse. ♥♥♥♥. The best way to fix end-game lag is to not buy DLC. Population is what causes game lag with how many calculations that run around them. I know for a fact its because a ♥♥♥♥♥♥♥♥ of loops try to execute at the same time because the game literally pulses with lag, and it still does it when you put the game on slow. I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. Every time you hit a new month the game completely freezes. If you don’t have the cash to get yourself an Intel Core i5 12000K, a GeForce RTX 3080, and 32GB of RAM, then modding the game to reduce lag is the way to go. The biggest cause of lag is too many pops so minimizing how much pops there are helps, in theory 2. which show the pop's reaction to transitions between some states. One month in 30s also isn't a bad speed. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. Not sure what to do…No cause I dont know if it will make a real difference or not I upgraded from 6600k to 13600k and I've noticed a big difference, but it will inevitably lag with large galaxies in endgame. I just thought the Xbox series x would be able to take on a lot more. 5 seconds, then lag for . < 1 2 > Showing 1 - 15 of 29 comments Viper217 Nov 16, 2020 @ 6:47pm It's gonna depend on your comp specs of course somewhat, but yes late game is. Regardless of what we’ve tried, the two “client” players constantly lag behind the “server” player by several in-game days, causing the game to constantly stutter. Game slows down by late game but it's reasonable, at least with my Ryzen 5. 3. I'm trying to figure out what mods I have that is causing so much lag and I believe I've narrowed it down to one or all of these: Gigastructural Engineering. Stellaris: Bug Reports. This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. With this edict they would at least have some more income, and more and more income as game progresses (and you keep culling). (on an old computer) Is the game still like that? Will I start blowing through days only to have 1day/second in the endgame? Any mods help this out? I appreciate any opinions and. Vicky 3 should be able to avoid this due to the way POPs are modeled. HealMySoulPlz •. They added a feature a few updates ago to customize your game, I don’t exactly remember it off the top of my dead, but it’s a slider when starting a new game that effects how fast pops grow in your game for all nations. Please find more details below. So you want to reduce those. I don't know if its the extra habitats or what. Thinking something causes bug somewhere that makes this happen as previously was different kind of lag then I encountered now. In fact DWU generally runs worse than Stellaris for the same amount of stars in a galaxy. Pop calculations are the biggest lag cause in stellaris, hence paradox made it a monthly calculation to try to minimize the lag. For the love of god, stop adding features that slow down the game more and more until you fix late game lag. Seems to get truly bad after about. 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. We also just started the save so the problem is not connected to it being late game or anything and I never had the game run this slowly, not even in my lategames with. Reply reply Home; Popular; TOPICS. Lag comes from a number of sources; some of them can be alleviated with mods and others can't. So to prevent deceleration we need to reduce CPU load. Rule #5: Most end-game lag comes from pops, so I removed the lag source from other empires. 9 will improve performance as Paradox will do some changes to pops so everyone has much less pops and each patch also slightly improves performance. Reply lewd_necron Fanatic Egalitarian • 11 days ago Alternatively or additionally you can mess with the pop growth slider. Measures to reduce the lag can be to turn off xeno compatibility which will reduce the variety of pops in the galaxy which in turn cause lag due to the extra calculation done by the engine. /topic I have a decent PC, a 3. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Hi, folks! I have a 12900k processor with liquid cooling, and even THEN I find that late game pop lag to be unacceptable, and that a setting that defaults to "on"(that is unchangeable mid game) that nerfs pop growth into the dirt after 1-2k, is completely unacceptable. Your. 5 seconds for every 1 day, starting late mid to late game. I find limiting the mods I use helps. They added a feature a few updates ago to customize your game, I don’t exactly remember it off the top of my dead, but it’s a slider when starting a new game that effects how fast pops grow in your game for all nations. I don't suggest changing pop growth stuff unless you know what you're doing. I honestly don't know how Paradox is going to solve this; every time it improves the AI the late-game lag problem gets worse, and the. I use mods, myself, but I understand that the game is not optimized for mods. Hi! Does anyone have any tips regarding the late gmae lag? I find myself beign unable to finish any game, most of the time I didn't even make it to the late game crisis because the game becoming such a slogfest before that time. •. finally, go through your specs, and look up for each [¨Part name¨ lag in stellaris] to see if anyone has fixes. Now the thing with all modding, such as Skyrim, Stellaris, Fallout is testing. So before Federations patch, the game would slow down after 150 years or so, at late game. It seems to clear up the issue for a while, then it slowly returns the longer the game is running. Subscribe. Normal difficulty, because otherwise the AI gets bonuses that allow them to create bigger fleets (and therefore, bigger lag) much faster. Personally I just cram 18 AI and 2x pre-ftl into a medium map but I mitigate the lag by doing Necrophage or Synthetic ascension and turning other species. Also, as an IT guy, I can tell you that keeping your system clean is very important too. The next update will reduce the pop count by about 40% so should improve the performance late game. The thing that lags late game the most is the amount of different pops with different traits so turn of xenocompatability and set primitives and/or other empires as low as your willing to go. 3. You might need to leave the game and come back (to reset the RAM) and/or wait a month or two. PDX, please, commit to some form of fix for late-game lag. That being said, I can't help much. 3. 1. PDX, please, commit to some form of fix for late-game lag. The freezes get longer until every freeze there the program doesnt even respond in time for. #3. Stellaris: "we are aware of the problems population can cause to late game" Modders: "so anyway, here is a planet with infinite population" Reply. 3. Constantly opening/closing menus will slow down the game. You could also try "tiny outliner" mod, since the normal font size for the stuff there is quite big, so you scroll "faster" in the sense you scroll by more things in the same time by reducing the size of the text/icons. So I can't seem to get into the late game to see how bad the lag is. For example, selecting a 6/7 battleship fleet deep in hostile territory, or simply owning one and opening. The main source of end game lag is huge number of pops in galaxy requiring attention from your core, so the best way of optimizing your game is to purge half of the galaxy (I am not even joking, i have once purged 2 nations at once as fanatical purifiers and game got a speed up xD) 1. This last game was played in the 2. 1. Activate gateways in-game. Presapients Events (at least the vial box). I'm upgrading my PC and want to benchmark how much it improves Stellaris performance, especially in the late game. ago pretty much u/lanadelreyzerblades commented the main reason for lag in end game is the internal ai trying to calculate too much stuffStellaris pop modeling was based on the idea that every pop is important, and each pop has a history -- there are still temporary effects like Recently Conquered / Recently Liberated / Grateful Refugee / etc. Looking at Ryzen Master it seems like Stellaris uses multiple cores whenever it does the calculations at the end of each month and still, 4. Planetary Diversity. So basically, in order to speed up the game, lower them number of pops, get a better CPU, or both. It also helps (a smaller amount) to turn down the habitable worlds setting. The lag has become particularly bad. The fact is that Stellaris's engine isn't the best. . Tried both vanilla and modded versions - issue persists in both versions. Story packs thus far focus on early to mid game content, but AFAIK there isn't anything for late game. 1. It'll run fine for . The Stellaris thing is caused by a perk that you can take mid-game. 1. ) but get over yourself PDX. iii. also hive minds don't effect the piracy calculation since they don't generate any. But Late game it could be up to 5 or even 10 tims longer. Also, always turn Xeno-Compatibility off. hasn't changed at all. The failure of optimizations in Civ doesn't really change the fact that the game calculations needed for Stellaris are utterly trivial, but still take way too long.